Audio Processing with MAUI
🛠️ Prerequisites
Visual Studio 2022 (with .NET MAUI workload).
NuGet Packages:
Plugin.Maui.Audio # For audio access
NWaves # Audio processing (v0.9.6+)
SkiaSharp.Views.Maui # Waveform visualizationMobile Device/Emulator (Real-time audio requires hardware).
📂 Project Setup
Create a new .NET MAUI project:
dotnet new maui -n MauiVoiceChanger
Add NuGet packages:
🎤 Step 1: Capture Microphone Input
Code: AudioService.cs
🎚️ Step 2: Create AudioProcessor
Code: `AudioProcessor.cs**
NWaves Helper Class: AudioConverters.cs
📢 Step 3: Play Processed Audio
Code: AudioPlayerService.cs
📱 Step 4: MAUI UI with Real-Time Controls
XAML: MainPage.xaml
Code-Behind: MainPage.xaml.cs
⚡ Step 5: Waveform Visualization (SkiaSharp)
🚀 Advanced Optimizations
Zero-Copy Buffers:
Replacebyte[]
withMemory<byte>
inAudioService
to reduce GC pressure.Real-Time Processing:
UseCircularBuffer
from NWaves for streaming effects without lag.Platform-Specific Tuning:
- Android: Enable low-latency mode in
AndroidManifest.xml
:
iOS: Request mic permissions in
Info.plist
:<key>NSMicrophoneUsageDescription</key>
<string>Voice effects require microphone access</string>
- Android: Enable low-latency mode in
📦 Repository Structure
MauiVoiceChanger/
├── Services/
│ ├── AudioService.cs # Mic capture
│ ├── AudioProcessor.cs # Pitch/echo/reverb/chorus
│ └── AudioPlayerService.cs # Playback
├── Views/
│ ├── MainPage.xaml # UI
│ └── MainPage.xaml.cs # Logic
├── Utils/
│ ├── WaveformRenderer.cs # SkiaSharp visuals
│ └── AudioConverters.cs # byte[] <-> float[]
└── Platforms/ # Native configs
🎉 Final Notes
Test on Physical Devices: Emulators often lack mic support.
Extend Further:
Add AI voice cloning via Whisper.NET .
Implement a "Save to File" feature with
NWaves.WaveFileWriter
.