Audio Processing with MAUI

🛠️ Prerequisites

  1. Visual Studio 2022 (with .NET MAUI workload).

  2. NuGet Packages:

    Plugin.Maui.Audio # For audio access
    NWaves # Audio processing (v0.9.6+)
    SkiaSharp.Views.Maui # Waveform visualization

  3. Mobile Device/Emulator (Real-time audio requires hardware).


📂 Project Setup

  1. Create a new .NET MAUI project:

    dotnet new maui -n MauiVoiceChanger

  2. Add NuGet packages:


🎤 Step 1: Capture Microphone Input

Code: AudioService.cs


🎚️ Step 2: Create AudioProcessor

Code: `AudioProcessor.cs**

NWaves Helper Class: AudioConverters.cs


📢 Step 3: Play Processed Audio

Code: AudioPlayerService.cs


📱 Step 4: MAUI UI with Real-Time Controls

XAML: MainPage.xaml

Code-Behind: MainPage.xaml.cs


⚡ Step 5: Waveform Visualization (SkiaSharp)


🚀 Advanced Optimizations

  1. Zero-Copy Buffers:
    Replace byte[] with Memory<byte> in AudioService to reduce GC pressure.

  2. Real-Time Processing:
    Use CircularBuffer from NWaves for streaming effects without lag.

  3. Platform-Specific Tuning:

    • Android: Enable low-latency mode in AndroidManifest.xml:
    <uses-permission android:name="android.permission.RECORD_AUDIO" /> <application android:hardwareAccelerated="true" />
    • iOS: Request mic permissions in Info.plist:

      <key>NSMicrophoneUsageDescription</key>
      <string>Voice effects require microphone access</string>


📦 Repository Structure

MauiVoiceChanger/
├── Services/
│ ├── AudioService.cs # Mic capture
│ ├── AudioProcessor.cs # Pitch/echo/reverb/chorus
│ └── AudioPlayerService.cs # Playback
├── Views/
│ ├── MainPage.xaml # UI
│ └── MainPage.xaml.cs # Logic
├── Utils/
│ ├── WaveformRenderer.cs # SkiaSharp visuals
│ └── AudioConverters.cs # byte[] <-> float[]
└── Platforms/ # Native configs


🎉 Final Notes

  • Test on Physical Devices: Emulators often lack mic support.

  • Extend Further:

    • Add AI voice cloning via Whisper.NET .

    • Implement a "Save to File" feature with NWaves.WaveFileWriter.

  • Repo Azure Dev Ops - AudioProcessing

An unhandled error has occurred. Reload 🗙